TARA

The "jungle girl" is a key member of the Femforce, using her enviromental concerns as the springboard for many adventures. Originally, she had no powers but she's become a "giantess" in recent years.

Real Name: Tara Fremont
Advantages: Allies (Femforce), Attractive Appearance, Contacts (enviromental and animal rights communities), Wealth
Disadvantages: Enemies (various), Fanatic (enviromental causes)
Reflexes: 4D
Acrobatics 9D, athletics 6D, boating 5D, brawling 6D, dodge 9D, melee weapons 6D (knife + 2D), riding 6D, sneak 7D
Coordination: 3D
Catch 5D, marksmanship 5D, missile weapons 5D, thievery 4D, thrown weapons 5D
Physique: 3D
Leaping 5D, lifting 6D, running 5D, swimming 5D
Knowledge: 3D
Languages 4D, medicine (first aid) 5D, navigation 5D, research 4D, scholar (enviromental issues) 8D, science 4D (marine biology, enviromental science + 5D each)
Perception: 3D
Survival 10D, tracking 10D
Presence: 2D
Animal handling 10D, bluff 4D, charm 4D, willpower 6D
PDV: 5
Unarmed BDV: 4D
P/l Bonus: + 3
Hero Points: 15 Body Points: 35
Character Points: 105 Powers: Size Manipulation (growth only) 4D

Equipment: Knife [2D BDV]

History : Tara, is a staunch environmentalist and modern day jungle girl. Daughter of industrial tycoon, T.C. Fremont, she uses her father's wealth to champion endangered species the world over. Daddy actually had an island created off the Florida coast where Tara has built a benevolent animal preserve. Tara was the sole "normal" member of Femforce until she acquired the ability to grow to great heights at will. Often the fighting Femforce has found need of a giantess in their battles and "Too Tall" Tara fills the bill. Yet she is most valuable to the group as and environmental expert and her knowledge of wilderness survival is unsurpassed.. Her work in marine biology and animal preservation takes up a great deal of her time, but Tara serves the team well.

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